Now route the audio from each bus from your song to the "in" busses you made earlier. Once you bounce your songs to the 6 bus tracks, and have it cool in Session view, drag those channels into this new set. Now put whatever specific effects you would have on those channels. You can use the template idea (sort of) like this: have 6 channels w/monitor set to in. I've since moved away from it in some respects, but still towards it in others. i've done it personally but the computer ran sort of scary. Then chop those files up, name them, put them where they go, and spend hours and hours doing things that suck and having nothing to do with uninterrupted workflow and creativity.Īs far as the mega set idea. Of course that probably doesn't account for how many time you play each scene etc, so i would recomend setting up your 6 bus tracks to record and then just bounce em down real time. In session view you can select all and hit tab to drop everything into arrange view. Generally don't bounce any tracks to audio unless it's absolutely necessary. Individual Live sets usually peak at about 50% in the CPU meter, but I Resources? (My laptop sports a 2.2 ghz dual core and 2 gigs of RAM) The Sequencer, or would one have to drag them in there, one by one?ĪLSO: will all those large audio files be a problem with respect to computer Individual knobs on my BCR, and possibly chop some of the tracks up intoīUT: is there an easy way to get the rendered tracks neatly lined up in the I would set up some effects racks for each track and hook them up to Which will make for a pretty simple setup for the performance set, e.g.:ġ: Bass/kick drum, 2: percussion, 3: synth (1), 4: synth (2), 5: pads, 6: FX. Setting up the individual songs so that I can render them to a handful of tracks I was pondering the possibility of, when I eventually finish enough songs,Ĭreating a single Live set for an entire performance.
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